GZG List archives -- June 2006

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Re: [GZG] FT Beam5 Question



Noam wrote:

[...] If I remember correctly I was trying to keep
distance on my main chaser and close (slowly) on my main chasee. My
chaser's chaser caught him long out of his attack range to me. I
_think_ I still got a couple shots at him, before shifting to my main
target, who was mainly angling after _his_ target. No one made a
determined charge into my fleet, so that part is still unproven, but
I think a determined charge by a fleet that had better than 2 points
of thrust on it would be needed to get in fast enough to give as much
as it took.

What weapon arcs did your ships have? IIRC all your big beams in that battle were (F)-arc only (Vector movement rules), so in order to keep a chaser under while retrograding you would've had to spend 2 thrust points on rotations each turn to accellerate away from them. If you started on even slightly converging vectors, that would've allowed B3-armed ships with "mere" MD parity to catch up fairly quickly.


I wouldn't take Fleet Book-standard ships against *any* custom- built fleet
in FB1 or FB2 Vector...

Agreed, though a mob of Furiouses wouldn't be _too_ bad against custom vector fleets that didn't load up on the ultra-long range weapons

<g>

/Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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