GZG List archives -- June 2006

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Re: [GZG] FT Beam5 Question



From Oerjan:

Wasn't that the multi-player battle where each player had one specific
other player as his objective (until that target had been destroyed when
they switched to the next victim, etc.)? As I recall part of the reason for
your success was that the player that was supposed to go after you got
nailed by the player chasing *him* early in the battle, and your next
would-be nemesis was way out of position to catch you... or was that
another battle?

I think you're right! If I remember correctly I was trying to keep distance on my main chaser and close (slowly) on my main chasee. My chaser's chaser caught him long out of his attack range to me. I _think_ I still got a couple shots at him, before shifting to my main target, who was mainly angling after _his_ target. No one made a determined charge into my fleet, so that part is still unproven, but I think a determined charge by a fleet that had better than 2 points of thrust on it would be needed to get in fast enough to give as much as it took.


I would not play vector against a beam-5 fleet with any Fleet-book
standard ships

I wouldn't take Fleet Book-standard ships against *any* custom- built fleet
in FB1 or FB2 Vector...

Agreed, though a mob of Furiouses wouldn't be _too_ bad against custom vector fleets that didn't
load up on the ultra-long range weapons



---

"Human kind cannot bear very much reality." - T. S. Eliot

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