In a message dated Wed, 31 May 2006 12:48:01 +1000, Brendan.Robertson writes:
2. Table size and average ship speed. If you're table is only 60MU across,
that much reach is wasted. Also if ships are closing so fast that you only
get 1 turn at that range, then you would be better off with beams that throw
more dice during the firing pass.
As a rule of thumb compare how many turns you normally spend at each range
band and tally up the die for the entire firing pass. Its partly a "risk vs
reward" calculation; if you can threshold enemy ships without them firing
back, then the range is probably worth it.
Thank U Brendan for your feedback... The table we regularly play at is 12'x7' or so... So the range is available for engagements.
The Risk vrs Reward is part of the Midgard Herding logic, as we have a Light Cruiser mod with B4, to hopefully get that early hits, and "hopeful" cause the enemy to disengage with damage before we are forced too. But then again many of the players I play against are old Wargammers/Campaigner.. so we don't have many battles until the end/total distruction to 1 or both sides.
DOCAGREN
Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)
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