GZG List archives -- May 2006
Re: Re: RE: [GZG] Fighter rules Questions...
I said:
>> Not unless you house-rule an anti-fighter missile warhead.
>> I'd consider that a waste of a salvo.
Doug said:
>House rule could be massaged, I'd think. How about the full number of anti-fighter missles deploy into a squadron, and then each rolls to hit? If that's BEFORE fighter defense, I'd think it might be worth including in a large missle bay.
Generally a SM is overkill on a destroyer, and a fighter group is worth about the same as a destroyer, which is why I say that shooting an SM at fighters is wasteful.
The other problem is timing. Fighters move after SM so you'll never hit the fighters--unless you mix the anti-fighter SM with a batch of normal SM that the fighters are obligated to attack. You might force teh fighters to burn an Endurance, but using a SM is an awfully expensive way to do that.
>
>On the other hand, I don't have a lot of experience with fighters or
>missles.
>
>> >When a ship must take threshold checks due to EMP/Ion
>> beam hits, are those threshold checks tied to the ship's
>> current damage level?
>>
>> Hmmm....that's not exactly addressed, is it? I'd say the
>> intent of the rules is "no, the max an EMP can do is a 4-6
>> roll", but I could be wrong.
>
>Star Ranger's Ion Cannons roll at 'the target ships next threshold level',
>if this was considered for beta submissions. Do the beta versions hit
>individual systems, and not, on each hit, roll against all systems? I think
>that's the way Dean's work.
>
>The_Beast
>
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