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Mike Stanczyk wrote:
Yup. For every missile popped, you roll 1d6, and on a 6, a fighter got too close to the blast and was killed.In preperation for our next Denver convention, Scott Field and I ran a small test game with the Fighter Beta rules and have some questions. I looked for the answers in the archives around the time of the original posting but didn't find anything so I come to the list for answers...
Salvo Missiles Vs. Fighters. Salvo Missiles can't directly target fighters
correct? But in Fleet Book 1 pg 6 a Salvo missile that is destroyed by
a fighter has a small chance of taking the fighter with it. It this still
true?
EMP Cannons/Ion Cannons cause the target ship to take a limited treasholdThey're handled like regular beam dice hits on a fighter. The EMP's enough to fry all the systems in the fighter, so no chance to repair later.
check against non-weapon systems (and other things). What does an EMP/ION
Cannon do to a fighter/fighter group?
I thought there was another question. Maybe Scott has it.
Thanks! Mike _______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
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