GZG List archives -- May 2006

Number 69 of 248 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] [FT] ?? on Streamlining as of FB1




In a message dated Sat, 06 May 2006 13:59:09 +0200
From: Oerjan Ariander writes:


Doc Agren wrote (in a horribly formatted post that took me a while to get
into a readable format):>>


That most likely the wonderful side effect the latest upgrade for AOL for Mac.

>Okay, Now that Streamlining cost Mass have the requirements of Thrust 4
>for Full and Thrust 6 for Partial, been dropped that in More Thrust?  Or
>do you still need the engine thrust?   Thanks for imput on this

This has been discussed several times on this list in the past (an archive
search for "streamlining" should find most those threads), but IIRC it
pretty much comes down to how much accel you consider "1 thrust point" to be.

If "1 thrust point" = 1G (a common but by no means universal assumption
among FT players), then even a thrust-1, non-streamlined ship would
theoretically be capable of landing safely on Earth (safely for the ship
itself that is, not necessarily for the rest of the planet) - it'd take
quite a while, and it probably wouldn't be able to take off again without
some external help (it'd need slightly *more* than 1G of thrust for that),
but it *would* be able to "float" down to the ground slowly enough to avoid
getting burned up by the friction. With thrust points this big I'd expect
the main effect of spaceship streamlining to be a limit on how fast a ship
can move and still safely enter an atmosphere - un-streamlined ships would
have to move *very* slowly and rely on raw engine power to lower themselves
essentially vertically, while streamlined ships could enter the atmosphere
at an angle, "skip-brake" and glide down to the surface much like today's
space shuttles do.

I'm afraid that this answer didn't help you very much, did it...>>


But Oerjan, it did, it cleared up those threads into 1 simple answer  Thank U...




DOCAGREN

Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l


  • Prev by Date: RE: [GZG] Need help, Colony population #'s
  • Next by Date: [GZG] Re: Gzg-l Digest, Vol 13, Issue 9

  • Previous by thread: Re: [GZG] [FT] ?? on Streamlining as of FB1
  • Next by thread: [GZG] [FT] New, semi-official, beta, designs?

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Thu Jun 01 01:07:30 GMT 2006