GZG List archives -- April 2006

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Re: [GZG] FT as a fighter combat game?





 -------------- Original message ----------------------
From: TooMuchSakeMan <gzg-l@xxxxxxxxxxxxxxxxxx>
> I'm always curious why so many gamers think that future engineers would 
> design control systems that allow pilots to '"double their output" but burn 
> out their engines' when no engineer now would be allowed to create such a 
> design. Same with ships with insufficient power to run all their guns 
> unless they risk burn out, et al.
> 
> 

You don't think a Thing is built for Range A-C in Real Life but has the capability to be pushed a bit further?  I can tell you that back in my Arty days our guns were designed for a typical charge -- but there were allowable charges that would extend the range quite a bit.  The side affect?  The gun would be locked backwards and have to be sent for repairs.

Anywho my stuff was simply for racing purposes -- giving players a chance to "turbo" about.  Redlining and all that...

--
Damo
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