GZG List archives -- April 2006
Re: [GZG] FT as a fighter combat game?
Sake'-san wrote on 04/28/2006 11:36:47 AM:
> I'm always curious why so many gamers think that future
> engineers would
> design control systems that allow pilots to '"double their
> output" but burn
> out their engines' when no engineer now would be allowed
> to create such a
> design. Same with ships with insufficient power to run all
> their guns
> unless they risk burn out, et al.
No matter how good the govenors, some damn fool will try to override them.
;->=
Also, the original design was a racing game; 'Jerry was a race' boat
'driver...'
As an aside, I do recall the WWII Japanese capital ships that used a
special load in the main guns against fighters. When tried, a) ineffective,
b) tore up the barrel linings as to almost make the guns worthless. Or so
I've read. I can be, and often am, corrected.
Michael wrote on 04/28/2006 11:45:48 AM:
> I always love the techno-babble of "we'll just reroute
> power from X to Z"
> with out massive work being required. Not many engineers
> in Hollywood.
Fair's fair, occasionally this line is delivered to a shocked-faced tech
holding massive numbers of wire ends.
The_Beast
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