GZG List archives -- April 2006

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Re: [GZG] FT as a fighter combat game?



I'm always curious why so many gamers think that future engineers would design control systems that allow pilots to '"double their output" but burn out their engines' when no engineer now would be allowed to create such a design. Same with ships with insufficient power to run all their guns unless they risk burn out, et al.




At 04:49 AM 4/28/2006, damosan@xxxxxxxxxxx wrote:
You can easily convert FT into a "fighter" game.

The only thing I'd add (to start) would be individual crew positions to the core systems block. There would be a symbol for the pilot, co-pilot, weapons officer, signals officer, etc. Then, of course, you have to apply the magic "the scale of the game now deals with fighters and not ships..." sponge.

I have a set of racing rules online that goes into this somewhat. The short version: very high thrusts, ships are allowed to "double their output" but burn out their engines, individual gunners, pilots, and engineers....

http://home.comcast.net/~damosan/rr1.htm

--
Damo

-------------- Original message ----------------------
From: "Derek Rogillio" <derek@xxxxxxxxxxxx>
> Has anyone put any thought or effort into modifying Full Thrust for use as a
> fighter combat game? It shouldn't be that difficult, using the standard
> capital ship templates for light, medium, and heavy fighters. Fighters
> should probably get more thrust, and I would probably consider adding
> something in to give a benefit for the individual pilot and/or gunner's
> skill.
>
> Am I reinventing the wheel here?
>
> --
> Derek A. Rogillio
> derek at rogillio dot net
>





From: "Derek Rogillio" <derek@xxxxxxxxxxxx> To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx Subject: [GZG] FT as a fighter combat game? Date: Wed, 26 Apr 2006 03:17:05 +0000 Content-Type: Multipart/mixed; boundary="NextPart_Webmail_9m3u9jl4l_29931_1146224972_1"

Has anyone put any thought or effort into modifying Full Thrust for use as a fighter combat game? It shouldn't be that difficult, using the standard capital ship templates for light, medium, and heavy fighters. Fighters should probably get more thrust, and I would probably consider adding something in to give a benefit for the individual pilot and/or gunner's skill.

Am I reinventing the wheel here?

--
Derek A. Rogillio
derek at rogillio dot net
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