GZG List archives -- April 2006

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Re: [GZG] FT as a fighter combat game?



As I was thinking of a Blue Max to Full Thrust port, I realized the
complexity of the manuvers didn't match up. Either you break up the FT
movement with extra mid point course adjustments, or you break up the Blue
Max movement into multiple FT game turns.

With multi-turn pre-plotting, and 'tailing' represented by partial revealed
plots, the latter might not fall under it's own weight, and still work for
SOME period of fighter combat.

Blue Max's basic form can be found in FASA's Top Gun movie spin off, but
the BG and Last Starfighter boxes used pre-plots that allowed multi-turns.

Also, altitude?

Thoughts?

The_Beast

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