GZG List archives -- April 2006

Number 409 of 451 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

[GZG] FT as a fighter combat game?



Has anyone put any thought or effort into modifying Full Thrust for use as a fighter combat game?  It shouldn't be that difficult, using the standard capital ship templates for light, medium, and heavy fighters.  Fighters should probably get more thrust, and I would probably consider adding something in to give a benefit for the individual pilot and/or gunner's skill.

Am I reinventing the wheel here? 

--
Derek A. Rogillio
derek at rogillio dot net
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l


  • Prev by Date: [GZG] [ADMIN] Testing
  • Next by Date: RE: [GZG] FT as a fighter combat game?

  • Previous by thread: [GZG] FS: RAFM HG Figs.
  • Next by thread: RE: [GZG] FT as a fighter combat game?

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Mon May 01 01:07:31 GMT 2006