GZG List archives -- April 2006
Re: [GZG] [FT] Strategic Campaigns?
David Billinghurst wrote:
I'm currently running a campaign using Stellar Conquest for the strategic
side of things. It seems to be working very well (we're up to turn 12/13,
having started in late December/January - I project that it will take about
a year to run to turn 44 and THE END).
Yes, the tech and economics are simple (we still haven't quite worked out
the time span of the strategic moves, though somewhere between three months
and a year seems to fit) but as the objective of the campaign is to provide
table top battles, this fits in fine.
> {snip}
As player/umpire, I have taken a leaf from the 5th Frontier War book and
preplot my moves about three turns out. I borrowed Sean Schoonmaker's
system of Captain/Admiral ratings (posted to this list some years back) and
so have forced the other players to preplot a bit as well (which means I can
also move the game forward a couple of turns at a time if things are quiet).
For example, having created levels of expertise for my captains and
admirals, I also gave them names (and have encouraged the other players to
do likewise), and so suddenly my battle reports become a lot more
interesting when the famous Vitse-admiral Zhou, victor of the Battles of 1st
and 2nd Dubhe, and his mighty 3rd Fleet are mentioned.
For easily generating scenarios, this arrangement seems ideal.
I was also thinking about incorporating the Fifth Frontier War
pre-plotting mechanic, it's too good not to use.
And you are absolutely correct, color like naming the admirals
really makes the after-action reports come alive, well worth
the trivial effort in naming them.
Did you use Stellar Conquest's economic system to allow the
purchase of new warships? Did you use the research system
for anything but ship speed?
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