GZG List archives -- April 2006
Re: [GZG]FMARPG [SEC=UNCLASSIFIED]
Roger Books wrote:
I think I may work from it. Last night I was looking through an RPG I had
written several years ago and realized why this has a problem, the same
problem my RPG has. It's a set of mechanics that are slightly more
detailed wargaming rules. It doesn't have anything to encourage
roleplaying.
It needs some rules to allow the heroic characters to have a chance of
survival. I'm thinking of fortune points. I'm not sure what they should do yet.
I'm also thinking of a system where the _player_ describes the negative
results of a bad role.
This is a quote from Ken Burnside of Ad Astra Games:
" 3) When performing an action, the sequence is this:
Describe it! (go for that Upshift, it's why it's there!)
Roll the dice.
If the player rolling the dice succeeds, the GM describes what happens.
If the player rolling the dice FAILS, the PLAYER describes what happens,
and can, by clever description, mitigate the result. "
I'm looking for more suggestions of this sort.
Well, there are the old stand-byes:
The Riddle of Steel and its "Spiritual Attributes"
(what Ken calls "Dramatic Hooks")
http://www.projectrho.com/rpg/riddleofsteel.html
Universalis the storytelling game:
http://www.projectrho.com/rpg/universalis.html
Universalis applied to wargames:
http://www.indie-rpgs.com/forum/index.php?t=5698
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Mon May 01 01:07:31 GMT 2006