GZG List archives -- April 2006

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Re: [GZG] Dirtside2 (and others) - Alternates for counters





On 4/18/06, Andreas Udby <javelin98@xxxxxxxxx> wrote:
Here's a thought -- if you put your units on a small movement tray, then you could have a small holder on the back of the tray for chits.  Here's a game we used to have when I was a kid where there were chits right on the back of the tanks (granted, they were roughly 15mm-ish):

http://www.boardgamegeek.com/image/74111

http://www.boardgamegeek.com/image/74109

Not a perfect solution, but one which at least tidies up the tabletop a bit.  My other idea involved nanites and biometric circuitry, so it's probably best that I just shut up now.  The nurse is bringing me my medication now, anyway.

I actually still have Tank Battle, though I haven't played it in probably 20 or more years.  It was a great game!

I think the big two are the leadership/quality chits and the confidence level chits.  Since every unit has both, removing them would go a long way in decreasing the total number of chits on the battlefield.  I base all of my tanks anyway and am looking at ways to use that base in a similar way to your suggestion.

Enjoy your medication!

--
Derek A. Rogillio
derek at rogillio dot net
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