GZG List archives -- April 2006
Re: [GZG] Dirtside2 (and others) - Alternates for counters
On 4/18/06, Andreas Udby <javelin98@xxxxxxxxx> wrote:
Here's
a thought -- if you put your units on a small movement tray, then you
could have a small holder on the back of the tray for
chits. Here's a game we used to have when I was a kid where
there were chits right on the back of the tanks (granted, they were
roughly 15mm-ish):
http://www.boardgamegeek.com/image/74111
http://www.boardgamegeek.com/image/74109
Not
a perfect solution, but one which at least tidies up the tabletop a
bit. My other idea involved nanites and biometric circuitry,
so it's probably best that I just shut up now. The nurse is
bringing me my medication now, anyway.
I actually still have Tank Battle, though I haven't played it in probably 20 or more years. It was a great game!
I think the big two are the leadership/quality chits and the confidence
level chits. Since every unit has both, removing them would go a
long way in decreasing the total number of chits on the
battlefield. I base all of my tanks anyway and am looking at ways
to use that base in a similar way to your suggestion.
Enjoy your medication!
--
Derek A. Rogillio
derek at rogillio dot net
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