GZG List archives -- April 2006

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Re: [GZG] Dirtside2 (and others) - Alternates for counters



On 4/17/06, Derek Rogillio <derek@xxxxxxxxxxxx> wrote:


Don't get me wrong ... I *like* the mechanics of the system.  I'm just not wild about the paper clutter on the battlefield and am looking for a way to replace it. 

One thing we've done to reduce the number of counters on the table is basically get rid of the CO (Confident) markers.

Units start out at CO in most games, so we don't bother deploying all those CO markers and just mark lower morale levels.

Any unit without a Morale marker is assumed to be at CO.

Brian
www.warbard.ca/games.html 


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