GZG List archives -- April 2006
Re: Re: Re: Re:[GZG] [FT] Tactical jump
>>> If you can only jump once every 6 hours while the FTL recharges
Recharging for a tacjump wouldn't take six hours. I'm pretty sure that my first post said "half a dozen turns" or something to that effect. Does that make it look better?
>Why does this mechanic need changing? If you make it too easy for a fleet to jump out you could just end up with fleets sitting back salvoing MT missiles and then jumping.
So? They can do that anyway.
>> Imagine two opposing paradrops into the same area.
>Deployment would be random and specialised units like carriers and ADFC units end up out of formation.
Not necessarily random, just dispersed.
>There is a reason that paradroping is not used into a warzone often. It's high risk and the casualties are often heavy.
Don't carry the paradrop analogy too far. In this case *both sides* are dropping in.
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