GZG List archives -- April 2006

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Re: [GZG] Stargrunt II rules questions



Allan Goodall wrote:

>My vote would be for replacing *all* the SG2 heavy weapons to-hit rules
>with the corresponding DS mechanics, but the way you phrased your previous
>questions kinda excluded that option...

Do you mean to use the DS2 mechanics, or the suggested DS3 mechanics? So, should I look at the DS2 mechanics as written, or those found in DS3?

Well, I wrote the DS3 draft because I wasn't fully satisfied with DS2 so of course I'd recommend the DS3 to-hit rules to those who have a copy of the draft (eg. you, Allan); but I'd take either DS to-hit mechanic over the current SG2 heavy weapons to-hit rule. I really *really* don't like the way SG2 handles the interaction between heavy weapon ranges and target signatures :-(


If the former, do you recommend using chits or converting it to
dice (which would be my preference).

For armour penetration once a hit has been scored, you mean? (Above I was only talking about the *to-hit* mechanics, ie. how to score the hit in the first place.) Just treat all heavy weapons hits against point targets as "major hits" and use the SG2 armour penetration rule as written - that's essentially what DS3 does already anyway <g>


(OK, it was more a case of converging evolution than a straight borrowing from SG2, but the end results are nevertheless very similar.)

I have no objections to converting the SG heavy weapon mechanics to
those of DS,

<g> OK. In some of our previous discussions you were a bit more reserved about straying too far from the SG2 core :-)


>As long as the smoke doesn't blow back towards the launching vehicle...

I wonder if there will ever be a way to create smoke that can be
penetrated by one side but not another. Perhaps some kind of molecule
that scatters light unless polarized properly, and all a vehicle would
need to do to polarize the molecules is emit some sort of electrical
signal.

I'd call such a system a "cloaking field" rather than a "smoke screen" :-/ Let's hope that the enemy can't emit the proper polarizing signal though...!


Later,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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