GZG List archives -- April 2006
Re: [GZG] Stargrunt II rules questions
Allan Goodall wrote:
(Oerjan, want to comment on protection due to berms and hills? How
easy is it, currently to hit a target that is hull down?
Once the vehicle has been spotted by the enemy, it is nearly as easy to hit
as if it had been in the open. The main benefit of going hull down is that
the vehicle gets harder for the enemy to spot before it opens fire - so
whether or not it should get a protective bonus for being in cover
(signature die shift, secondary target's die, whatever) depends on whether
or not you assume that the SG2 "to-hit" roll includes spotting as well as
the aiming-and-pressing-the-trigger part of shooting. (I do make that
assumption - without it there's no real reason why Size/1 vehicles would be
significantly harder to hit than Size/5 ones either - but I know others who
don't.)
How could you handle missiles,
which have the defending vehicle rolling an ECM die and don't take
cover or range into account at all?)
I'd ignore the SG2 GMS mechanic completely, and instead treat them pretty
much as any other direct-fire weapon - albeit with an extra UP shift for
being guided and extra DOWN shifts for the target's ECM.
>3- About smoke again, is the smoke cloud created at 6" or up to 6"?
The rules specifically state 6". I understand there are modern
vehicles that can vary the range at which a smoke cloud appears, and
60 metres away seems awfully distant to me.
Sounds pretty accurate to me... but the SG2 vehicle-launched smoke screens
do seem rather narrow; IIRC real-world smoke screens tend to extend some
50-70 metres to either side of the vehicle (so the SG2 screen would consist
of 5-7 2mu-wide cotton balls, rather than the 3 currently allowed).
Later,
Oerjan
oerjan.ariander@xxxxxxxxx
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry
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