GZG List archives -- April 2006

Number 42 of 451 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

[GZG] Re: Gzg-l Digest, Vol 12, Issue 5



On 4/6/06, gzg-l-request@xxxxxxxxxxxxxxxxxxxxxxx
<gzg-l-request@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> Date: Thu, 6 Apr 2006 08:54:03 +0100
> From: "Paul Owen" <paul@xxxxxxxxxxxxxxxx>
> Subject: RE: [GZG] Stargrunt II rules questions
> To: <gzg-l@xxxxxxxxxxxxxxxxxxxxxxx>
> Message-ID: <913FF39A3E9C90499099E35B4C42C54520B3@xxxxxxxxxxxxxx>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Could you not alter the effective size of the vehicle based on how much of it is visible
> rather than actual size thus making it harder to hit based on its visibility.

That would be the part where I said, "1) If the attacker is aiming at
a hull down vehicle (or a vehicle partly sticking out from behind a
building, etc.) the size of the vehicle drops based on how much of the
vehicle is showing. A size 5 tank with only half the turret showing
could easily be dropped to size 1 or 2." :-)

However, it doesn't do anything for missiles. You don't modify the
chance of a missile hitting based on size. It's just as easy to hit a
size 5 tank as a size 1 car, assuming they both have the same ECM
ability.

Allan

--
Allan Goodall            http://www.hyperbear.com
agoodall@xxxxxxxxxxxxx
awgoodall@xxxxxxxxx

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] [FT] NAC campaign setup
  • Next by Date: Re: [GZG] [FT] NAC campaign setup

  • Previous by thread: Re: [GZG] Re: Gzg-l Digest, Vol 12, Issue 42
  • Next by thread: [GZG] Re: Playtest list problems?

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Mon May 01 01:07:29 GMT 2006