GZG List archives -- April 2006
Re: [GZG] Stargrunt II rules questions
Hi,
1- How do you apply armor dice shift up for in cover vehicles :
D12x2 becoming D12x3 if vehicle hull down behind soft cover
by example?
Er.... I don't think I've ever allowed a vehicle to get an armour shift up
in cover.
I don't use vehicles much, so it hasn't been that much of an issue, but
I've always thought of them as being too big for that benefit.
2- Smoke launchers : do you allow them a limited number of
shots or free to use them for all the game?
Free use during the game.
Maybe not so realistic, but much less paperwork. I do my best to have
"paperless" games.
3- About smoke again, is the smoke cloud created at 6" or up to 6"?
The smoke cloud must be created within 6". So, it could be 6" away, it
could be 1" away.
4- MLP could they be fired by the same time trooper use his hand weapon
or should he have to choose between the two?
Choose between the two. Keeps things simple.
I've played it the other way too, and it isn't a big problem - just makes
PA squads *really* powerful shooty units. If you like that, then go for it.
5- Does an hovering airplane (helico, vtol, grav etc...) could be shot at
by IAVR or heavy weapons?
It makes sense to me that they should be able to be shot at.
6- Rules do not need a squad to take confidence test for seeing a friendly
squad beeing exterminated, anyone of you get house rule to handle this?
No answer to this one.
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Mon May 01 01:07:29 GMT 2006