GZG List archives -- March 2006

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Re: [GZG] [SGII] Demonstration/initiation scenario tips





On 3/27/06, laserlight@xxxxxxxxxxx <laserlight@xxxxxxxxxxx> wrote:
>From: le TiYo
>Would like to know if some of you guys could give me some tips about running this sort of games for newbies?TiYo

Don't include vehicles.
Encourage players to be aggressive. Have extra units in reserve for them so that people can still have somethng to play if their first command gets wiped out.
Keep things moving -- don't let them mull over their choices for ten minutes, make them decide quickly.

In that vein...

Streamline. Don't use *all* the rules. Particularly the more complicated ones. KISS.

Abstract some of the more complicated but necessary-to-use rules into 'GM decision/dialogue/game effect'

Mk

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