On 3/27/06, laserlight@xxxxxxxxxxx <laserlight@xxxxxxxxxxx> wrote:
>From: le TiYo
>Would like to know if some of you guys could give me some tips about running this sort of games for newbies?TiYo
Don't include vehicles.
Encourage
players to be aggressive. Have extra units in reserve for them so that
people can still have somethng to play if their first command gets
wiped out.
Keep things moving -- don't let them mull over their choices for ten minutes, make them decide quickly.
In that vein...
Streamline. Don't use *all* the rules. Particularly the more complicated ones. KISS.
Abstract some of the more complicated but necessary-to-use rules into 'GM decision/dialogue/game effect'
Mk