GZG List archives -- March 2006

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Re: [GZG] Re: Mines




----- Original Message ----- From: "Mike Hillsgrove" <mikeah@xxxxxxxxxxxxxx>


Modern Mines are floating (or anchored on bottom) torpedo tubes with a
sensor package. When a target meeting parameters is detected, the torp is
launched. No reason that a Futuristic "mine" could not detect and not launch
at an friendly IFF response. No reason to assume that a mine doesn't have
the same range that any torp from any ship has. This gives the minefield an
incredible reach - as it would today if sea control mines were ever
deployed.


A modern torpedo has a range of a few kilometres and without the wire guidance from a submarines it has to rely on its own active sonar to acquire its target. If you would want to deny an area of the pacific ocean to the enemy you would need millions of mines. Most mines are located in narrow choke points of land and are designed to attack shipping. Trying to deny a 3 dimensional area against submarine, shipping and air targets required the weapons system to have a much greater capability than is current.

In game terms it also comes down to detection range. If mines have the same sensor capabilities as starships then they can engage at starship type ranges. However this makes the mines expensive to build and deploy and capable of counter detection by the ship. The ship loses nothing by not scanning with active sensors and or scouting with fighter groups if defence are suspected.

Its most likely that mines would have smaller sensors than a ship ( only so much you can pack on a mine). So a torpedo would have a much smaller attack and detection range than the ship.

In game terms, do the missiles get initial guidance and vectoring from the launch vessel and only their terminal guidance (the 6" attack move) is due to onboard sensors or does the missile have the detection capability of the starship?

The idea I like to trap an area would be to bait it. Either you can bait the area with sensor emissions and transmissions. A mayday call or 2 would do nicely and then once you have the enemy vessel in the middle of the field you hit them with EMP or needle beams and direct fire weapons. You EMP the engines so they can't leave and then cut down the ship. Ideally something that kills the crew would be best. Then you have more bait for the next ship. The greedy / inquisitive some up at a nice slow speed to board the derelict vessel and then the mines attack.

Because you control the enemy movements you don't need so many mines.

John


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