GZG List archives -- March 2006

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[GZG] Re: Full Sail?



I'm th e guilty party who modified Mike's rules (I hope he didn't mind
too much).
I also attempted to beautify them somewhat.

The main changes I made were adding fires, wind, and terrain effects.

I never got a chance to playtest it, but I was going to add firing high vs.
firing low as well. (if you fire high, you roll your dice as beam dice versus
the sails, as with beam dice, you must pick which dice are attacking which
sails prior to any rolls). Off the top of my head, that should work.

The rules are located:
http://home.comcast.net/~chroniclesfromthepit/FullSail_v2.0.pdf

The stats for the 1st two releases of PoTSM ships are located here:
http://home.comcast.net/~chroniclesfromthepit/ShipGazetteer1.pdf

Daryl

On 3/23/06, Hudak, Michael <mihudak@xxxxxxxxxxx> wrote:
> I sent my version off to either TomB or Adrian.....  at some point it may
> show up on stargrunt.ca
>
> I kept wind out of it as it was intended for a sunday morning game....
> something light, easy, that people basically know the rules for.  People are
> usually pretty punchy on Sun morning.
>
> Damage works the same as always... hull points and thresholds.
>
> That all being said, I do need to sit down sometime and streamline things a
> bit more before next year.
>
> > -----Original Message-----
> > From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx
> > [mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of Laserlight
> > Sent: Wednesday, March 22, 2006 10:05 PM
> > To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> > Subject: Re: [GZG] Full Sail?
> >
> >
> > >I have a number of Pirates of the Spanish Main collectible
> > miniatures.
> > > I understand that Full Sail was played at ECC with these minis. Is
> > > there a version of Full Sail available for download?
> >
> > Cinematic movement.  The Sunday morning game didn't adjust for wind
> > direction, which is extremely odd for a sailing game but of course
> > simplifies things quite a lot.  All weapons had limited arcs
> > fired out to
> > 12", so essentially B1's with 1 or 2 arc coverage.  No fire
> > controls needed.
> > I don't recall quite how the damage worked--it was Sunday morning :-)
> >
> > I would say that your ship should have a base speed--let's
> > say you're a
> > frigate, speed 6. If the wind is from direction 12, then your
> > max speed
> > would vary by facing, thus:
> > 1, 11, 12: in irons, speed 0
> > 2, 10: close hauled, speed 3
> > 3, 4, 5, 7, 8, 9: broad reach, speed 8
> > 6: running, speed 6
> > Or something like that.
> >
> > If you want a really accurate game for this, you should get
> > Close Action (by
> > Mark Campbell). If you want more of a fast play game, you
> > might look at
> > Flying Colors.
> > (Using Close Action,  we had 60 players do Trafagar and took
> > from about
> > 10am-9pm; I gather that with Flying Colors, you can do it
> > with two players
> > in a day).
> >
> > _______________________________________________
> > Gzg-l mailing list
> > Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> > http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
> >
>
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