GZG List archives -- March 2006

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RE: [GZG] Stuart Murray's Games at GZG ECC IX



Beth wrote:

[...]
 "You can get the pods talking to each other, and deciding that nothing
much has happened recently as most of our readings have been the same,
so lets the rest of us go to sleep and save batteries, with one waking
us up if something starts happening," says Martinez.
[...]
... given advances in batteries and distributed sensor nets
using this node-like behaviour, why can't minefields of the future use
them to?

They can and they do - you've pretty much described the PSB behind the StarFire 3rd Edition minefield rules from way back when; and I've seen several other SF backgrounds featuring this type of networked minefields too.


Unfortunately networking doesn't change the main problem with space minefields at all: unless you can emplace them in a position the enemy *has* to pass by in order to get somewhere he wants to go and you don't want him to go (eg. a StarFire-style warp point), or you can lure him to run into your minefields (eg. the way Honor Harrington did in "The Short Victorious War"), the odds that the enemy will get close enough to the mines to be affected by them (either attacked by them or forced to revise his movements to avoid them) are very low.

Regards,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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