GZG List archives -- March 2006
Re: [GZG] Timescales
Allan Goodall wrote:
>I agree that the 5-minute turn doesn't make sense either from a movement
>rate or a rate of fire point of view, but it is what the rules themselves
>claim.
Yes, but Oerjan you left out the part that was relevant to what Tom
was saying. First of all, in the quoted text you left out a bit:
"If it is necessary to determine how long a battle has lasted in game
terms (eg. it is part of a campaign)..."
I left out the "(eg. it is part of a campaign)...", because campaigns are
only one example of situations where you might need to know how long the
battle lasted; but I did quote the "If it is necessary... game terms" part.
And, quoting the SG2 rulebook, page 5, "Timescale":
"Although a game turn might contain only a few sections of actual
combat, the full turn may safely be assumed to occupy one or even
several minutes of elapsed time."
Yes, but note that this "one or even several minutes" discussion comes
*before* the "If it is necessary ..." bit. The SG2 timescale section
discusses the SG2 game turn as being nebulous, but this discussion lands
with a statement that the turn should - in those cases where it is
important to know the "real-world" time elapsed - be treated as
"approximately 5 minutes".
Oh, and don't expect Tom to reply, as he has dropped off this list and
the playtest list, or is at least planning to.
Ouch. Was it I that drove him away, or were there other reasons? :-(
Regards,
Oerjan
oerjan.ariander@xxxxxxxxx
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Fri Mar 31 01:12:57 GMT 2006