GZG List archives -- March 2006
RE: [GZG] Stuart Murray's Games at GZG ECC IX
I could certainly imagine a rule that standard cavalry CAN'T be
suppressed for more than one turn. After a turn of the horses milling
and circling under fire, the squad must make a double move away,
carrying the suppression chits with it. That makes cavalry fast and
very dangerous in close combat, but easily driven back.
Alternatively, cavalry CAN'T suffer suppression effects. Where another
squad would be suppressed, they must take a morale test (with a +1
bonus, perhaps? Or perhaps a penalty, if the mounts are skittish?).
Neither sounds perfectly realistic, but both might be gameable.
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