GZG List archives -- March 2006

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Re: [GZG] [FT] PSB



Ok to break this down into several questions.

Why do ships travel towards a battle in a tight group all at roughly the same speed?
Not sure that this ones needs a PSB answer it's likely that its effective to have the ships in a mutually supporting formation. If you spread your ships out in a big dispersed arc you risk being defeated in detail.


Why are initial velocities usually in the region of 6-12 mu.
Game PSB, the game is designed to work that way. If ships accelerate to speeds faster than fighters and missiles can move then those weapon systems don't work and if you can go from outside weapon range to point blank range in one move followed by turns of moving to require the game can get a bit slow.
Reality PSB
Ship components wear out if they try and sustain very high speeds for very long.
Tactical PSB
Its not wise to travel faster than your sensor range, especially if you are an ordinance based attack fleet or one that wants to try and fight from longer ranges. If you were travelling with an initial velocity of 30mu and so were your enemy fleet you would go from beyond sensor range to point blank in one go. A bad time to determines the other side has loaded up with MKPs or submunitions.
Most military commanders are cautious by nature and like to gather as much information about the enemy as they can so they can use their tactical skill to good effect.


Rushing around wildly is very likely to get you killed on some mine field or other ambush.

John


----- Original Message ----- From: "Laserlight" <laserlight@xxxxxxxxxxx>



When setting up a FT battle, the two forces usually set up within 60-96 mu; they usually don't know what the other side has brought until it shows up on the table; and everyone usually starts at relatively slow speeds ((less than 20, say, and often 6-12mu/turn), and in tight formation if they wish.

Anyone have any suitable PSB to explain this?
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