GZG List archives -- March 2006
Re: [GZG] [FT] PSB
Ok to break this down into several questions.
Why do ships travel towards a battle in a tight group all at roughly the
same speed?
Not sure that this ones needs a PSB answer it's likely that its effective to
have the ships in a mutually supporting formation. If you spread your ships
out in a big dispersed arc you risk being defeated in detail.
Why are initial velocities usually in the region of 6-12 mu.
Game PSB, the game is designed to work that way. If ships accelerate to
speeds faster than fighters and missiles can move then those weapon systems
don't work and if you can go from outside weapon range to point blank range
in one move followed by turns of moving to require the game can get a bit
slow.
Reality PSB
Ship components wear out if they try and sustain very high speeds for very
long.
Tactical PSB
Its not wise to travel faster than your sensor range, especially if you are
an ordinance based attack fleet or one that wants to try and fight from
longer ranges. If you were travelling with an initial velocity of 30mu and
so were your enemy fleet you would go from beyond sensor range to point
blank in one go. A bad time to determines the other side has loaded up with
MKPs or submunitions.
Most military commanders are cautious by nature and like to gather as much
information about the enemy as they can so they can use their tactical skill
to good effect.
Rushing around wildly is very likely to get you killed on some mine field or
other ambush.
John
----- Original Message -----
From: "Laserlight" <laserlight@xxxxxxxxxxx>
When setting up a FT battle, the two forces usually set up within 60-96
mu; they usually don't know what the other side has brought until it shows
up on the table; and everyone usually starts at relatively slow speeds
((less than 20, say, and often 6-12mu/turn), and in tight formation if
they wish.
Anyone have any suitable PSB to explain this?
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