GZG List archives -- March 2006

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RE: [GZG] Re: Gzg-l Digest, Vol 11, Issue 39



G'day,

> I haven't tried the DS3 mechanics (I sold off my GW 6mm figures
> ages ago and haven't painted up the others I have), but I find
> the rules with the telescoping time scale intriguing. I suspect
> that younger players accustomed to real-time strategy games on the
> computer -- where you can advance and compress time -- might have
> less of an issue with it.

There's a bunch of historical games that use the concept - basically any
that have strategic and tactical turns, DS3 just isn't telegraphing its
punches.

Cheers

Beth

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