DS3 essentially aims to take the old description of combat as consisting of
"long periods of boredom punctuated by moments of intense terror" and shift
the time scales so the player can concentrate on the terror instead of on
the boredom <g>
...<piquet sucks :) >
One possible suggestion: In situations with a mobile attacker and a
static defender, you may want to allow the whole attacking force to activate
at once. Alternatively, allow sub units to be entirely activated by the
main leader with one activation. It could speed up some pieces of it.
But you *can* and players *do*. The cascading activation system having a
command unit burn command points does this. Maybe they don't produce
*enough* command points, but that's just a detail.
K'hiff attackers:
Command Group
Command Platon
Support Platoon
Air Platoon
Company A:
Command Platoon
Heavy Tank Platoon
Medium Tank Platoon
Medium Tank Platoon
Companies B and C as A.
The K'hiff command group activates and generates his QD in command points
(if that's not enough, consider an option to allow them to generate 2QD or
QD*2, or multiply based on color <shrug>). He now activates the company
commanders for A, B, and C, who in turn generate command points to
activate their platoons.
If that's not a battalion wide mass activation, I don't know what is. :)
J
Yeah I know, but it's dependent on the die rolls which are also dependent
on what kind of chits your commander's drew. Don't get me wrong, I *like*
this system once combat has begun, but when you're in travel up mode it seems
like the companies would travel together. I'd either allow the the company
commanders to generate 2QD points or allow the whole company to move on the
commander's activation. I'd only do this if the company remains together and
only until the firefight begins (we all know C+C goes to hell in the
firefight). So, if you want to send that recon unit forward to scope out the
situation, you have to live with whatever you roll. On the other hand, if
you want to push your whole company into the trap, well more power to you.
:-)
In our case, the company commanders had iffy QD and we ended up moving up
in piecemeal. It might just be a matter of taste though.
grant
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