On 3/16/06, Allan Goodall <agoodall@xxxxxxxxxxxxx> wrote:
On 3/16/06, gzg-l-request@xxxxxxxxxxxxxxxxxxxxxxx
<gzg-l-request@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> I'm not sure what the answer is, but I find having 15 minute turns that telescope in to 20
> second tactical combat rounds to be a bit jarring. Maybe I'm alone in that. I understand
> the logic for it, I just find it an uncomfortable mechanic, which is why I was suggesting
> 2-3 minute turns (and maintaining the TCR). This makes the ration of normal turns to TCRs
> either 1:10 or 1:15 rather than 1:75.
I haven't tried the DS3 mechanics (I sold off my GW 6mm figures ages
ago and haven't painted up the others I have), but I find the rules
with the telescoping time scale intriguing. I suspect that younger
players accustomed to real-time strategy games on the computer --
where you can advance and compress time -- might have less of an issue
with it.
There are a few (I think right now few) other game systems which use
telescoping time scales (or telescoping/logrithmic spatial-time
scales). The one I'm familiar with is Flames of War, and while it is
not an ideal example to use for DS3, SG2, etc, not one of the players I
have encountered have had much problem with the changing time and space
scales during combat.
Just a statistical data point on the subject.
Mk