GZG List archives -- March 2006
Re: Re: [GZG] DSIII q
DS3 essentially aims to take the old description of combat as consisting of
"long periods of boredom punctuated by moments of intense terror" and shift
the time scales so the player can concentrate on the terror instead of on
the boredom <g>
...<piquet sucks :) >
One possible suggestion: In situations with a mobile attacker and a
static defender, you may want to allow the whole attacking force to activate
at once. Alternatively, allow sub units to be entirely activated by the
main leader with one activation. It could speed up some pieces of it.
But you *can* and players *do*. The cascading activation system having a
command unit burn command points does this. Maybe they don't produce
*enough* command points, but that's just a detail.
K'hiff attackers:
Command Group
Command Platon
Support Platoon
Air Platoon
Company A:
Command Platoon
Heavy Tank Platoon
Medium Tank Platoon
Medium Tank Platoon
Companies B and C as A.
The K'hiff command group activates and generates his QD in command points
(if that's not enough, consider an option to allow them to generate 2QD or
QD*2, or multiply based on color <shrug>). He now activates the company
commanders for A, B, and C, who in turn generate command points to
activate their platoons.
If that's not a battalion wide mass activation, I don't know what is. :)
J
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