GZG List archives -- March 2006

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Re: [GZG] Re: Gzg-l Digest, Vol 11, Issue 39




On Mar 16, 2006, at 3:07 PM, Allan Goodall wrote:

I haven't tried the DS3 mechanics (I sold off my GW 6mm figures ages
ago and haven't painted up the others I have), but I find the rules
with the telescoping time scale intriguing. I suspect that younger
players accustomed to real-time strategy games on the computer --
where you can advance and compress time -- might have less of an issue
with it.

I've seen the telescoping timeframes used in naval games (Harpoon to be exact) and it always kind of weirded me out. The concept does make sense though.


Part of me says that telescoping timeframes are good for LARGE table games but much less important for a 3x3 or 4x4 table.


Damo _______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




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