GZG List archives -- March 2006

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Re: Re: [GZG] DSIII q



Lots of stuff is being commented out on this one, as I only have a couple of things to address. :)

John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University

On Thu, 16 Mar 2006, Oerjan Ariander wrote:

1) Vehicles are SLOW. Flat out most can't achieve 15mph.

... and the only vehicles capable of achieving 15 mph were Combat VTOLs in Travel Mode and AeroSpace craft; the maximum possible speed for DS2 *ground* vehicles was 7.5 mph (for Grav and Fast GEV vehicles) :-/



Yeah. I recalled them being slow, but didn't recall HOW slow. ;)

And you did far more succinctly than I could, too :-)

Thank you.


On OGREs:

Translating the "feel" of one game faithfully into another game is always difficult; it is usually much easier to capture the feel of SF novels. IOW, don't work too hard on modeling *OGREs* in DS3 - concentrate on modelling *BOLOs* instead ;-)


Yup. I like the feel of the OGREs as a separate genre, but don't think that the models map very well to Bolos. Because of that, I'll do big, scary cybertanks that are OGRE-esque, but the rules will not be radically
faithful to the OGRE game. My OGRE fighting NRA forces (Combine) inlcude GEVs modified into rotor-bladed VTOLs, AA tanks, and other less OGRE-verse stuff so that they fit better in the DS realm.


I don't really favour increasing the Armour Die type, because it makes the armour performance less predictable - D10s and D12s have higher maximum and average results than D8s do, but they still roll "1"s occasionally. The only real reason to increase the Armour Die type instead of the Armour Rating is to make the OGRE harder to hurt with larger heavy weapons while still allowing Size/1 weapons to damage it...


Yup. I'm aware of your reluctance to change the armor die. I'm going to try a D10 anyway with the OGREs as it is my belief that the *worst* that can happen is that don't ever roll 9,0, and aren't any better off than a target rolling a D8. :)



Being robotic, it should also have a Motivation Number of 0.


I have Orange 0 counters from my DSII OGRE rules. :) Already there.


I'm looking forward to it :-) Which reminds me that I still haven't painted my own OGREttes - those Mk Is and Mk IIs might not be any good against real OGREs (Mk IIIs and larger), but they're still a handful for lesser vehicles <g>



I have some Is and IIs painted up, and have used them. They tend to be a transitional unit IMHO. Not OGRE-ish enough to act like a fully blown OGRE, but a little harder to kill than a really big tank. As I get things playable for DS3, I'll certainly try the OGREettes at some point. :)


J
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