GZG List archives -- March 2006

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Re: Re: [GZG] DSIII q



John Tailby wrote:

An SG2 turn is nominally 5 minutes, so with a 2.5-minute DS3 turn you'd get 2:1 crossover games instead of the current 1:3 cross-overs... and Full Thrust game turns can represent anything from a little over a minute to upwards of 20 minutes depending on who you ask :-/ (FWIW the FT time and distance scales I prefer are 1 turn = 100 seconds, 1 mu = 100 km, 1 thrust = 10 m/s^2)...

You can launch a squadron of fighters or land them and then rearm them in a turn or 2 300 seconds to turn around a squadron of 6 fighters is pretty quick.

Sure. Race cars can be serviced in less than 15 seconds during pit stops, and there's no real reason why space fighters couldn't be rearmed about as quickly - which leaves 4+ minutes for docking and re-launching out of those 300 seconds. Whether or not that's realistic depends entirely on your assumptions about docking tractors, launch catapults etc.


Later,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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