GZG List archives -- March 2006
Re: [GZG] Stuart Murray's Games at GZG ECC IX
On Mar 15, 2006, at 11:48 PM, Mark Kinsey wrote:
I don't think Stuart is a list member, so I'm wondering if anyone
who was in either of his games could clue me into any rules changes/
shortcuts that Stuart uses to move the game along. I know from
watching Stuart in action he's a stern taskmaster (which is a good
thing if everyone is having fun and the game moves along quickly).
but there's got to be more to it than that.
I played in Stuart's sunday morning game and it was a hoot (even
though my side lost).
The basic idea is that you're playing a DS level game using SG.
Instead of moving individual figs you're moving fireteams. Each
fireteam can take two wounds with a third wound killing it. You
activate a platoon at a time intead of a squad. Each fireteam has
two actions and can do different things. In our game that normally
meant the missle teams moved into position and let loose with a
volley of rockets.
Platoons would activate, become suppressed, etc. Individual
fireteams would be damaged or would die. Each platoon had something
on the order of 9+ stands depending on type and equipment.
Just think SG2 but go up a level and you have the basic idea.
Damo
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