GZG List archives -- March 2006

Number 279 of 507 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] Stuart Murray's Games at GZG ECC IX




On Mar 15, 2006, at 11:48 PM, Mark Kinsey wrote:


I don't think Stuart is a list member, so I'm wondering if anyone who was in either of his games could clue me into any rules changes/ shortcuts that Stuart uses to move the game along. I know from watching Stuart in action he's a stern taskmaster (which is a good thing if everyone is having fun and the game moves along quickly). but there's got to be more to it than that.



I played in Stuart's sunday morning game and it was a hoot (even though my side lost).


The basic idea is that you're playing a DS level game using SG. Instead of moving individual figs you're moving fireteams. Each fireteam can take two wounds with a third wound killing it. You activate a platoon at a time intead of a squad. Each fireteam has two actions and can do different things. In our game that normally meant the missle teams moved into position and let loose with a volley of rockets.

Platoons would activate, become suppressed, etc. Individual fireteams would be damaged or would die. Each platoon had something on the order of 9+ stands depending on type and equipment.

Just think SG2 but go up a level and you have the basic idea.

Damo
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] Stuart Murray's Games at GZG ECC IX
  • Next by Date: Re: [GZG] Stuart Murray's Games at GZG ECC IX

  • Previous by thread: Re: [GZG] Stuart Murray's Games at GZG ECC IX
  • Next by thread: Re: [GZG] [FT] PSB

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Fri Mar 31 01:12:51 GMT 2006