>- Similarly DS*2* players might spend the first 3-4 turns jockeying for
>position (or simply moving into weapons range of the enemy!), but so far
>most DS3 games played have been fought to a conclusion in 3 game turns or
>less. The 2nd DS3 game at the recent ECC was finished in less than *1* full
>game turn - the defenders' morale collapsed before all the attacking units
>had had a chance to activate even once...
Obviously we don't know for sure yet what future warfare will be like,
but based on current trends is this a fair reflection of how long a
future tank battle would last (short sharp 15 minutes rather than
slogging for days)?