GZG List archives -- March 2006

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Re: Re: [GZG] DSIII q



>The 2nd DS3 game at the recent ECC was finished in less than *1* full game turn - the defenders' morale collapsed before all the attacking units had had a chance to activate even once...

Which seems a bit odd.  I'd rather have a game which usually goes 4-6 turns, I think, and perhaps shorter turns, although I confess I don't know how I'd do that.

Which reminds me, on Friday night at ECC we had a unit in Company B break, and the morale penalty was applied to the whole force (ie company A and the HQ platoon). Is that the way we should have done it, or should it only have applied to Co B units?


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    roger@nospam.firedrake.org
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