GZG List archives -- March 2006

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Re: [GZG] DSIII q




On 09/03/2006, at 10:10 AM, Laserlight wrote:

To get around this I simply turned the Crossfire game into a team exercise-- each player on a side has their company of infantry or platoon of tanks (or whatever) but they as a side determine who will activate next.

I don't think you've quite hit what Grant is concerned with. It doesn't matter how you divvy up forces or decision-making between players--if most of the evening is one firefight between Red's 1st Platoon and Blue's 3rd Platoon, then everyone else is going to be out of the action for most of the evening.


I think, however, that as people get experience with the game, they'll realize which side of the firefight is likely to be the losing side, and they'll go ahead and pop smoke, or take cover, pretty quickly. Not always--I saw a couple of units in the Friday night game which shouldn't have gotten involved in a slugfest--but they died pretty quickly too.

Not having played or seen DS3 (although I am looking forward to it), I don't know if I can contribute much; however has anyone considered permitting firefights to be suspended after a number of rounds and allow them to be resumed instead of an activation later in the same turn. This might permit other players to participate, while permitting the firefight to run its course within the turn.


Andrae

--
Andrae Muys
andrae@xxxxxxxxxxx
Principal Kowari Consultant
Netymon Pty Ltd


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