GZG List archives -- March 2006
Re: [GZG] DSIII q
On 09/03/2006, at 10:10 AM, Laserlight wrote:
To get around this I simply turned the Crossfire game into a team
exercise-- each player on a side has their company of infantry or
platoon of tanks (or whatever) but they as a side determine who
will activate next.
I don't think you've quite hit what Grant is concerned with. It
doesn't matter how you divvy up forces or decision-making between
players--if most of the evening is one firefight between Red's 1st
Platoon and Blue's 3rd Platoon, then everyone else is going to be
out of the action for most of the evening.
I think, however, that as people get experience with the game,
they'll realize which side of the firefight is likely to be the
losing side, and they'll go ahead and pop smoke, or take cover,
pretty quickly. Not always--I saw a couple of units in the Friday
night game which shouldn't have gotten involved in a slugfest--but
they died pretty quickly too.
Not having played or seen DS3 (although I am looking forward to it),
I don't know if I can contribute much; however has anyone considered
permitting firefights to be suspended after a number of rounds and
allow them to be resumed instead of an activation later in the same
turn. This might permit other players to participate, while
permitting the firefight to run its course within the turn.
Andrae
--
Andrae Muys
andrae@xxxxxxxxxxx
Principal Kowari Consultant
Netymon Pty Ltd
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Fri Mar 31 01:12:49 GMT 2006