GZG List archives -- March 2006
Re: [GZG] DSIII q
To get around this I simply turned the Crossfire game into a team
exercise-- each player on a side has their company of infantry or platoon
of tanks (or whatever) but they as a side determine who will activate
next.
I don't think you've quite hit what Grant is concerned with. It doesn't
matter how you divvy up forces or decision-making between players--if most
of the evening is one firefight between Red's 1st Platoon and Blue's 3rd
Platoon, then everyone else is going to be out of the action for most of the
evening.
I think, however, that as people get experience with the game, they'll
realize which side of the firefight is likely to be the losing side, and
they'll go ahead and pop smoke, or take cover, pretty quickly. Not always--I
saw a couple of units in the Friday night game which shouldn't have gotten
involved in a slugfest--but they died pretty quickly too.
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Fri Mar 31 01:12:49 GMT 2006