GZG List archives -- March 2006

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Re: [GZG] DSIII q




 -------------- Original message ----------------------
From: John K Lerchey <lerchey@xxxxxxxxxxxxxx>

> Seriously though, the same problem does exist in *most* game systems to 
> some degree or another.  I think that as we develop examples of turns and 
> add finer tuning to the scenarios (and maybe even a 1 page "Tactical 
> Considerations" guide!), things will work out.
>

This problem *especially* exists in Crossfire.  Crossfire is pretty much designed to be played with 2 players.  With my regular group we normally have 6-8 players.

To get around this I simply turned the Crossfire game into a team exercise-- each player on a side has their company of infantry or platoon of tanks (or whatever) but they as a side determine who will activate next.

It makes for a very hectic game at times.  Especially when Mr. Damo introduces the Chess Clock. 

--
Damo
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    roger@nospam.firedrake.org
    Generated: Fri Mar 31 01:12:48 GMT 2006