GZG List archives -- March 2006

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RE: [GZG] DSIII q



Even splitting the sector/company/platoon commands you encounter the same issue of people sitting around – units at the front can be shaken more quickly than units to the rear, but units to the rear don’t really see more action.  Both shaken and rear units will suffer some form of inaction at some point. Only a small section of active units will be in play on any given turn.  By dividing commands, you have only re-arranged the problem, not really solved it and insert more issues (i.e. who is in actual command of the company?  What kind of obligation do other commanders have in following the orders of the company commander?) And you will probably find that people will be constantly asking if they can transfer commands. (You may find that people are more willing to run a whole company that sits, but is completely under their control rather than have to share or compromise their command structure.)

 

--Binhan


From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx [mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Indy
Sent: Monday, March 06, 2006 2:00 PM
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: [GZG] DSIII q

 

 

On 3/6/06, Grant A. Ladue <ladue@xxxxxxxxxxxxxxx> wrote:

>
> Yup, except that if he had had elements in either of the the otehr two
> platoons, he would have been involved.
>

   Yes, except if it was his elements that became shaken each time.  Now, I
know what most people are thinking -- "what are the odds?", but what are the
odds that all three elements of a platoon get shaken quickly either?  Any
three squads can go to ground at almost any point.  An extensive firefight
after that point will leave that player out of it.


I think in *this* case it's not a matter of "what are the odds" but rather "sometimes shit happens".  :-/   If the player in question controlled a squad from each platoon, well, what more can you do for them? Other than let that person run everything, then no one else gets any action.

But then what if all the squads from all the platoons become shaken? That would leave everyone on that side of the table, whatever they controlled, pretty much out of it ('course it would likely end the game, too ;-) ).

At some point you have to say it's no longer feasible to divide things up just to keep a player in the game for a turn.

Mk


 

 

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