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Even splitting the sector/company/platoon
commands you encounter the same issue of people sitting around – units at
the front can be shaken more quickly than units to the rear, but units to the
rear don’t really see more action. Both shaken and rear units will
suffer some form of inaction at some point. Only a small section of active
units will be in play on any given turn. By dividing commands, you have
only re-arranged the problem, not really solved it and insert more issues (i.e.
who is in actual command of the company? What kind of obligation do other
commanders have in following the orders of the company commander?) And you will
probably find that people will be constantly asking if they can transfer
commands. (You may find that people are more willing to run a whole company
that sits, but is completely under their control rather than have to share or
compromise their command structure.) --Binhan From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx
[mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Indy On 3/6/06, Grant A.
Ladue <ladue@xxxxxxxxxxxxxxx>
wrote: >
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