GZG List archives -- March 2006

Number 183 of 507 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] DSIII q



Yup, except that if he had had elements in either of the the otehr two platoons, he would have been involved.

Rather than write "convention rules" into DSIII, I would prefer that the GM for the game work out what special limits they throw in for convention play. I've done this for DSII games without having seen anything in the DSII rules to tell me how to do it. :)

J

John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University

On Mon, 6 Mar 2006, Grant A. Ladue wrote:


Hi guys,

    I agree, careful scenario design is always important to making sure that
  all the players have a good time.  My "first blush" impression of the DSIII
  rules though left me concerned that the possibility of long firefights can
  throw the best planned scenario out the window.  A few shaken results can
  throw the bulk of one (or more) player's forces under cover (which is a
  mechanism that I like by the way).  If it normally takes a turn end to get
  those forces moving again, a long firefight in the current turn can leave
  that player (or players) effectively out of the game for long periods of
  time.  As such, I'm thinking that an optional rule to limit firefight length
  would be usefull in the appropriate settings (like a convention).
    I know it may seem to be overstating things, but we did see this happen in
  the game we played.  One of of the players on our side did a bit in the 1st
  half an hour and then had nothing to do for the next 2 hours.  He fell
  asleep in his chair!  It wasn't John's scenario that was the problem, it was
  just how the rules pushed things.  I'm just saying that that is something to
  avoid if at all possible.


grant



convention or not.  As such, I  would prefer to see the
rules be set up such that it minimizes the chances that
one or more of these players spends most of the game doing
nothing.

The usual way to do this is to say "Larry gets the left company with these three platoons; Moe gets the center company; Curly gets the right company." A better way to do it might be to say "Larry gets First Platoon of all three companies; Moe gets Second; Curly gets Third." That way if all the action is on the left flank, Curly isn't sitting there with nothing to do. _______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l


_______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l


_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] DSIII q
  • Next by Date: Re: [GZG] DSIII q

  • Previous by thread: Re: [GZG] DSIII q
  • Next by thread: Re: [GZG] DSIII q

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Fri Mar 31 01:12:47 GMT 2006