GZG List archives -- March 2006

Number 177 of 507 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] DSIII q



  Hi all,

    Are there any provisions for "smart" or "brilliant" munitions, loitering
  weapons, and orbital weapons (Thor and the like)?  Given the sci-fi setting
  of the game, I'd like to see artillery that was a bit less like Vietnam era
  weapons unless the mechanics are just to unwieldy.  How about orbital to 
  ground energy weapons?  
    I would think that with smart artillery rounds, there wouldn't be an impact
  point to warn the other guys before arrival.  If they're necessary, are they
  reasonably maneuverable?  Either way, perhaps the artillery side should be 
  able to place "dummies" that keep the other side guessing as to where the
  actual artillery will land?

    I imagine you haven't worked a lot of it out yet, so many of the questions
  may not have answers yet.  I'm just as curious as heck about this part of it.

    Hmm, as I re-read your response below, I'm realizing that you only meant 
  that the infantry mortars were basically useless against armor.  At least, I
  hope that's what you meant.  :-)


  grant

> 
> Well, since you asked.  I can give you the basics, and will leave out 
> the myriad of guidance systems and such.
> 
> The artillery can be called in as part of an active firefight, or an FO 
> can start a firefight by calling in artillery.  (I'll get some of this a 
> little wrong as the artillery section is not fully worked out). The FO 
> places an impact marker, just as per DSII.  If the artillery is on 
> table, it comes in on the following TCR - allowing the targets to 
> attempt to flee the beaten zone.  Note that with correctable munitions, 
> and with infantry only moving at 0.5mu Combat Move, they won't always 
> get out. :)  If the artillery is off table, it's put into a "zone"; each 
> zone requiring a full TCR for the rounds to pass through.  So, if you 
> have a battery in zone 3, and place an impact marker on TCR 2, the 
> impact occurs on TCR 5.  Not terribly useful unless you're targeting a 
> position (hill, revetment, etc.) or have the enemy well pinned and 
> unable to move.
> 
> The damage is figured depending on what kind of munitions you used. 
> Since the artillery is designed as a normal non-energy weapon with a 
> high elevation weapon mount, and ARTY-FCS, it can fire whatever kinds of 
> rounds the normal gun does. So MDCs lay in MDC fire.  HVCs can fire KE, 
> HEAT, HE, Shrapnel, etc.  The infantry mortars that the Order had in the 
> game were LVC/0.5s (low velocity cannon).  Pretty much useless against 
> armor (rolling impact die * 0.5 even against top armor is asking a 
> lot!), and they only had HE, Shrapnel, and smoke.  So their best shot 
> against your tanks would have gotten them a D6/2 for impact.
> 
> Against infantry, however, especially if they can catch them out in the 
> open, it's a different story. :)
> 
> That's the basics.  A lot of work (potentially) goes into the design of 
> your ammo loads, but once you're playing, it's not that hard to resolve. :)
> 
> John
> 
> 
> 
> Grant A. Ladue wrote:
> >> Grant,
> >>
> >    I have to admit that I've very curious as to how the artillery blends into
> >  firefights.
> > 
> >   grant
> > 
> > _______________________________________________
> > Gzg-l mailing list
> > Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> > http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
> > 
> _______________________________________________
> Gzg-l mailing list
> Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
> 

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] DSIII q
  • Next by Date: Re: [GZG] DSIII q

  • Previous by thread: Re: [GZG] DSIII q
  • Next by thread: Re: [GZG] DSIII q

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Fri Mar 31 01:12:47 GMT 2006