GZG List archives -- March 2006

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Re: [GZG] FT 2+FB rules questions



OA wrote on 03/05/2006 11:55:32 PM:

David Stokes worte:
***snip***
 >Core Systems: If a core system like life support has been
 hit and is
 >scheduled to go out in some number of turns, does it take
 threshold checks
 >again at further thresholds?

 Good question. AFAIK the rules don't specify this
 (normally you don't make
 threshold checks for damaged systems), but I'd say yes.

 >If so, how is it handled? Do you roll again for how
 number of turns?

Again, I'd say yes.

I guess I assumed no because I didn't see otherwise; OA's suggestion does make more sense. However, while there's always the very thin PSB that further damage might 'shake things into place', I'd suggest that any further rolls only shorten, not lengthen, the time.


As a "semi-official" answer - at least until we decide how to confirm it for FT3 - I'd say that you can take your pick between three options (ie: agree this as a house rule between all your players before the next game):

1) Don't check again, first time-to-failure stands.

2) roll again, but only take the new result if it shortens the time to failure. Ignore it if you get the same time or longer than previously.

3) Second failed threshold means immediate total failure (remaining emergency systems knocked out).

Jon (GZG)


Actually, a second roll for threshold result should probably be 'immediate system failure unless a d20 roll less than remaining turns, which result then becomes remaining turns'.

Wait! When would a vacchead have anything other than d6's? ;->=

That said, a second chance for a core threshold check has to be a VERY rare
occurance, right?

The_Beast

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