GZG List archives -- March 2006

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Re: [GZG] FT 2+FB rules questions



David Stokes worte:

Damage Control: When in the turn sequence does it occur?

Turn End phase, ie. after all ships have fired

How soon after a hit can you attempt to repair a system?

SMLs: Do they need a FireCon?

1 active FCS no matter how many missiles you launch; that FCS can also be used to direct other weapons fire later in the turn.


(Phalon Plasma Bolts OTOH need 1 active FCS *per bolt*.)

Turning: In Cinematic Movement, can a ship that is stationary turn any amount for 1 point? We both thought we have seen that somewhere but we couldn't find. It made sense to us, though.

FT2 p.7, "Special Notes on Movement". Don't get too used to this rule though, because it'll almost certainly be deleted in the next edition.


Core Systems: If a core system like life support has been hit and is scheduled to go out in some number of turns, does it take threshold checks again at further thresholds?

Good question. AFAIK the rules don't specify this (normally you don't make threshold checks for damaged systems), but I'd say yes.


If so, how is it handled? Do you roll again for how number of turns?

Again, I'd say yes.

Regards,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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