GZG List archives -- March 2006

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[GZG] FT 2+FB rules questions



A few days ago Ian and I had what was for both of us our first game in a long time. Since we wee both rusty with the rules a few questions came up.

Damage Control: When in the turn sequence does it occur? How soon after a hit can you attempt to repair a system?

SMLs: Do they need a FireCon?

Turning: In Cinematic Movement, can a ship that is stationary turn any amount for 1 point? We both thought we have seen that somewhere but we couldn't find. It made sense to us, though.

Core Systems: If a core system like life support has been hit and is scheduled to go out in some number of turns, does it take threshold checks again at further thresholds? If so, how is it handled? Do you roll again for how number of turns? Take the worst result?

We had a ship take a Life Support hit at the 5+ threshold and roll 3 turns til failure. Next turn it went past the 4+ threshold and failed for Life Support again. That time rolled 4 turns til failure, which seemed a little wrong for a hit to make it last longer, so we just ignored further hits.

As you might guess from that one example, it was a pretty ugly game. I had new NAC and he had old NAC (bloody rebellious colonies). I had a bunch of small ships centered around a Thunderer BB with a bunch of cruisers and destroyers. He had a few SDs. We made one close pass and there was great carnage. A couple of my cruisers were all that came out the other side, and they took advantage of a bridge hit on the nearest SD to go to FTL. Meanwhile, his SDs are going to be spending a LONG time in space dock. But even though they were all down to their last roe of hull, all were still firing and there was no way a couple of cruisers were going to be able to take them. A fun game, even with all the spectacular explosions on my side.

We are scheduled to play again tomorrow, so I'd appreciate answers so we can get things right this time. I'm sure there were other things we were doing wrong and don't know to ask.

David Stokes
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