GZG List archives -- March 2006

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[GZG] DSIII



  Dave Hornung and I played in John Lerchey's DSIII game on Sunday morning.  On
the ride back to Buffalo, we had a chance to review and discuss.  A couple of
thoughts:

	I like the DSIII mechanics and flow in general.  Definitely gives 
	faster units more of a fast feeling.  Should give recon units a reason
	to exist.


	I would limit the length of firefights within a turn.  This is 
	primarily an issue of fairness within a game.  It seemed to me that it
	is very possible to have quite long firefights where few players are 
	involved and everyone else is sitting on their thumbs.  I would limit
	these to something like 5 rounds of mutual fire (exact number to be
	determined).  A firefight that doesn't end within those 5 rounds would
	be considered "continuing" into the next game turn (ie everyone in the
	firefight is stuck there).  Anyone coming within sighting range of an
	enemy unit in a continuing firefight would have to check to keep from
	being dragged into the firefight.  Any activated unit could join the
	firefight, but any unit that joins a continuing firefight doesn't get
	to fire into it until next turn.   
	  I think this would certainly help keep the game flowing, especially
	in a convention atmosphere.  I think it would also help keep units from
	moving a long distance in a one sided firefight.


	Using unit quality to determine your base firing dice doesn't seem
	right to either of us.  Should a green unit with high tech sighting 
	systems really be much worse than an elite unit with iron sights?  We 
	felt it would be better to buy a targeting system for the unit and use
	the quality of the unit to modify it.  Green down 1 dice, Blue even,
	Orange up 1 dice.


  Just some thoughts.  


  grant
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