GZG List archives -- March 2006

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Re: [GZG] [SG2] Terrain layout




When you're setting up a SG game--say a pickup game on a 4x6
table-- what's your rule of thumb for setting up terrain?
How much hard cover, soft cover, and items that block LOS
(hills, woods)?

You've played on tables that I've set up so you have some idea of the density I prefer. Given the game scale vs. figure scale differences, I tend toward more terrain than less. I don't want "long range rifle duel" to become the battle - dice, dice, and more dice. I prefer enough terrain so that the players are forced to maneuver. On the other hand, as was pointed out, you don't want SO much terrain that fights only happen in range band 1 or by close assault. That may be fine, however, if you're doing an urban setting...


Also, a mix of terrain is good - it provides tactical challenge for the players. I often include buildings, forest, hills, rivers. Partly that is because that's the terrain I have ready to go - I'm going to do roads eventually, and working on ways to do good looking agricultural land.

Desert terrain is a bit more of a challenge - you tend to get much longer sight lines, so need careful scenario design or everyone dies really fast.


Adrian Johnson
adrian@xxxxxxxxxxxx
www.stargrunt.ca



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