GZG List archives -- March 2006

Number 15 of 507 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

RE: [GZG] [SG2] Terrain layout



If there are any hills, 2-3 level 1 and 1-2 level 2.  Given the scale of the
game, I would probably use a single ridge with 1-2 higher spots (most tables
will be less than a Grid square).

I try to layout terrain to discourage long range sniping (time waster).
Figure that the longest LOS should be range 2-3 for the heaviest Infantry
weapon system in play.




-----Original Message-----
From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx
[mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of laserlight
Sent: Wednesday, March 01, 2006 9:42 AM
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Subject: RE: [GZG] [SG2] Terrain layout

> Not too much cover or people play hide and seek, not too
> little or everybody dies.

<sheep mode> You say that as if "everybody dies" is a bad
thing?</sheep mode> :-)  

How much elevation do yoyu typically have on the table?


_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: RE: [GZG] [SG2] Terrain layout
  • Next by Date: RE: [GZG] [SG2] Terrain layout

  • Previous by thread: RE: [GZG] [SG2] Terrain layout
  • Next by thread: RE: [GZG] [SG2] Terrain layout

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Fri Mar 31 01:12:40 GMT 2006