GZG List archives -- March 2006
RE: [GZG] [SG2] Terrain layout
I try fro something that creates lanes and compartmentalizes the board. A
few buildings or other terrain feature for an objective too.
Not too much cover or people play hide and seek, not too little or everybody
dies.
Part of the reason I try to have a scenario or two in my pocket. (you can
always use the terrain from an historical battle, i.e. Gettysburg, Quatre
Bra, etc.)
-----Original Message-----
From: gzg-l-bounces+mwsaber6=msn.com@xxxxxxxxxxxxxxxxxxxxxxx
[mailto:gzg-l-bounces+mwsaber6=msn.com@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of
laserlight
Sent: Wednesday, March 01, 2006 8:42 AM
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Subject: [GZG] [SG2] Terrain layout
When you're setting up a SG game--say a pickup game on a 4x6
table-- what's your rule of thumb for setting up terrain?
How much hard cover, soft cover, and items that block LOS
(hills, woods)?
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