GZG List archives -- March 2006

Number 11 of 507 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

RE: [GZG] [SG2] Terrain layout



I try fro something that creates lanes and compartmentalizes the board.  A
few buildings or other terrain feature for an objective too.

Not too much cover or people play hide and seek, not too little or everybody
dies.

Part of the reason I try to have a scenario or two in my pocket. (you can
always use the terrain from an historical battle, i.e. Gettysburg, Quatre
Bra, etc.) 



-----Original Message-----
From: gzg-l-bounces+mwsaber6=msn.com@xxxxxxxxxxxxxxxxxxxxxxx
[mailto:gzg-l-bounces+mwsaber6=msn.com@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of
laserlight
Sent: Wednesday, March 01, 2006 8:42 AM
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Subject: [GZG] [SG2] Terrain layout

When you're setting up a SG game--say a pickup game on a 4x6
table-- what's your rule of thumb for setting up terrain?
How much hard cover, soft cover, and items that block LOS
(hills, woods)?
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: [GZG] [SG2] Terrain layout
  • Next by Date: [GZG] [OT] Address change

  • Previous by thread: [GZG] [SG2] Terrain layout
  • Next by thread: [GZG] <SG/DS> FSE technology

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Fri Mar 31 01:12:40 GMT 2006